Sciweavers

490 search results - page 28 / 98
» Disciple-COA: From Agent Programming to Agent Teaching
Sort
View
SIGCSE
2002
ACM
96views Education» more  SIGCSE 2002»
14 years 10 months ago
Using RoboCup to teach multiagent systems and the distributed mindset
We present our experiences using the RoboCup soccerserver simulator and Biter, our own agent platform, for the teaching of a graduate multiagent systems' class. The RoboCup s...
José M. Vidal, Paul A. Buhler
FLAIRS
2001
15 years 14 days ago
A Background Layer of Health Monitoring and Error Handling for ObjectAgent
ObjectAgent is an agent-based, message-passing software architecture that utilizes natural language processing to provide autonomous control to complex systems. As a form of distr...
Joseph B. Mueller, Derek M. Surka, Joy J. Lin
AIIDE
2009
15 years 6 days ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ACL
1998
15 years 13 days ago
JaBot: A Multilingual Java-Based Intelligent Agent for Web Sites
This paper presents a novel type of intelligent agent with a multilingual natural language interface, which retrieves information from within a Web site. This agent, named JaBot a...
Timothy Read, Elena Bárcena
ECAI
2004
Springer
15 years 4 months ago
From Knowledge-Based Programs to Graded Belief-Based Programs Part I: On-Line Reasoning
Knowledge-based programs (KBPs) are a powerful notion for expressing action policies in which branching conditions refer to implicit knowledge and call for a deliberation task at e...
Noël Laverny, Jérôme Lang