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» Disciple-COA: From Agent Programming to Agent Teaching
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GECCO
2008
Springer
139views Optimization» more  GECCO 2008»
15 years 1 days ago
Evolutionary design of dynamic SwarmScapes
This paper discusses interactive evolutionary algorithms and their application in swarm-based image generation. From an artist’s perspective, the computer-generated patterns oï¬...
Namrata Khemka, Scott Novakowski, Gerald Hushlak, ...
AGI
2011
14 years 2 months ago
Coherence Progress: A Measure of Interestingness Based on Fixed Compressors
The ability to identify novel patterns in observations is an essential aspect of intelligence. In a computational framework, the notion of a pattern can be formalized as a program ...
Tom Schaul, Leo Pape, Tobias Glasmachers, Vincent ...
ATAL
2005
Springer
15 years 4 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
AGP
2003
IEEE
15 years 4 months ago
Local Closed-World Assumptions for reasoning about Semantic Web data
Abstract The Semantic Web (SW) can be seen as abstract representation and exchange of data and metadata. Metadata is given in terms of data mark-up and reference to shared, Web-acc...
Elisa Bertino, Alessandro Provetti, Franco Salvett...
ATAL
2007
Springer
15 years 5 months ago
Model-based function approximation in reinforcement learning
Reinforcement learning promises a generic method for adapting agents to arbitrary tasks in arbitrary stochastic environments, but applying it to new real-world problems remains di...
Nicholas K. Jong, Peter Stone