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NETGAMES
2005
ACM
15 years 3 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
NIXDORF
1992
116views Hardware» more  NIXDORF 1992»
15 years 1 months ago
Programmable Active Memories: A Performance Assessment
We present some quantitative performance measurements for the computing power of Programmable Active Memories (PAM), as introduced by [2]. Based on Field Programmable Gate Array (...
Patrice Bertin, Didier Roncin, Jean Vuillemin
INTERNET
2010
132views more  INTERNET 2010»
14 years 7 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen
DAC
2003
ACM
15 years 10 months ago
Dynamic hardware/software partitioning: a first approach
Partitioning an application among software running on a microprocessor and hardware co-processors in on-chip configurable logic has been shown to improve performance and energy co...
Greg Stitt, Roman L. Lysecky, Frank Vahid
ICAC
2009
IEEE
15 years 4 months ago
Out-of-band detection of boot-sequence termination events
The popularization of both virtualization and CDP technologies mean that we can now watch disk accesses of systems from entities which are not controlled by the OS. This is a rich...
Naama Parush, Dan Pelleg, Muli Ben-Yehuda, Paula T...