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ACMACE
2005
ACM
15 years 7 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
108
Voted
RTCSA
1999
IEEE
15 years 6 months ago
Bandwidth Reservation for Real Time Traffic in Wireless Mobile Environment
This study proposes a new bandwidth reservation strategy (Two Level Guarantee) in wireless environment based on the user mobility specification which is assumed to be given at cal...
Byung-Kyu Choi, Riccardo Bettati
RAS
2008
136views more  RAS 2008»
15 years 12 days ago
Action evaluation for mobile robot global localization in cooperative environments
This work is about solving the global localization issue for mobile robots operating in large and cooperative environments. It tackles the problem of estimating the pose of a robo...
Andreu Corominas Murtra, Josep Maria Mirats i Tur,...
ICALP
1999
Springer
15 years 6 months ago
Wide Area Computation
Abstract. The last decades have seen the emergence of the sea of objects paradigm for structuring complex distributed systems on workstations and local area networks. In this appro...
Luca Cardelli
ETT
2006
93views Education» more  ETT 2006»
15 years 1 months ago
A modular access gateway for managing intermittent connectivity in vehicular communications
The Drive-thru Internet architecture allows exploiting intermittent connectivity by temporarily connecting to IEEE 802.11 WLAN access points at the roadside from moving vehicles. T...
Jörg Ott, Dirk Kutscher