Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate...
This paper presents a generic approach to mesh global optimization via node movement, based on a discrete graph-theoretic model. Mesh is considered as an electric system with lump...
We present a discrete simulation model for software projects which explicitly takes a scheduling strategy as input. The model represents varying staff skill levels, component coup...
There is an increasing research interest in system level design languages which can carry designers from specification to implementation of system-on-a-chip. Unfortunately, two of...