Skeleton of 3D mesh is a fundamental shape feature, and is useful for shape description and other many applications in 3D Digital Geometry Processing. This paper presents a novel s...
This paper presents two vector watermarking schemes that are based on the use of complex and quaternion Fourier transforms and demonstrates, for the first time, how to embed waterm...
Tsz Kin Tsui, Xiao-Ping Zhang, Dimitrios Androutso...
Persistent homology is the mathematical core of recent work on shape, including reconstruction, recognition, and matching. Its pertinent information is encapsulated by a pairing o...
David Cohen-Steiner, Herbert Edelsbrunner, Dmitriy...
This paper presents a scalable time-stepped hybrid simulation algorithm which is well adapted to the simulation of large IP networks (up to one million of competing flows and netw...
Different time-stepping methods for a nodal high-order discontinuous Galerkin discretisation of the Maxwell equations are discussed. A comparison between the most popular choices o...