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COMPGEOM
1998
ACM
15 years 2 months ago
Viewspace Partitioning of Densely Occluded Scenes
Computing the visibility of out-door scenes is often much harder than of in-door scenes. A typical urban scene, for example, is densely occluded, and it is effective to precompute...
Yiorgos Chrysanthou, Daniel Cohen-Or, Eyal Zadicar...
COMPGEOM
1998
ACM
15 years 2 months ago
Constructing Approximate Shortest Path Maps in Three Dimensions
We present a new technique for constructing a data-structure that approximates shortest path maps in IRd . By applying this technique, we get the following two results on approxim...
Sariel Har-Peled
COMPGEOM
1998
ACM
15 years 2 months ago
Rotational Polygon Containment and Minimum Enclosure
An algorithm and a robust floating point implementation is given for rotational polygon containment: given polygons P1,P2,P3,...,Pk and a container polygon C, find rotations and...
Victor Milenkovic
JCDCG
1998
Springer
15 years 2 months ago
Efficient Regular Polygon Dissections
We study the minimum number g(m, n) (respectively, p(m, n)) of pieces needed to dissect a regular m-gon into a regular n-gon of the same area using glass-cuts (respectively, polygo...
Evangelos Kranakis, Danny Krizanc, Jorge Urrutia
COMPGEOM
1997
ACM
15 years 2 months ago
Cylindrical Static and Kinetic Binary Space Partitions
We describe the first known algorithm for efficiently maintaining a Binary Space Partition (BSP) for n continuously moving segments in the plane, whose interiors remain disjoint...
Pankaj K. Agarwal, Leonidas J. Guibas, T. M. Mural...