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I3D
2010
ACM
15 years 7 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
LATIN
2010
Springer
15 years 4 months ago
Modelling the LLL Algorithm by Sandpiles
Abstract The LLL algorithm aims at finding a “reduced” basis of a Euclidean lattice. The LLL algorithm plays a primary role in many areas of mathematics and computer science. ...
Manfred Madritsch, Brigitte Vallée
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PG
2007
IEEE
15 years 3 months ago
Image-Space Caustics and Curvatures
Caustics are important visual phenomena, as well as challenging global illumination effects in computer graphics. Physically caustics can be interpreted from one of two perspectiv...
Xuan Yu, Feng Li, Jingyi Yu
PEWASUN
2006
ACM
15 years 3 months ago
Wave propagation using the photon path map
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Arne Schmitz, Leif Kobbelt