We propose a fast population game dynamics, motivated by the analogy with infection and immunization processes within a population of “players,” for finding dominant sets, a p...
component of the reflection has been considered (2, This paper propose a hierarchical design method of camera and light-source positioning for model based vision. In this method, f...
We revisit one of the most fundamental classes of data structure problems in computational geometry: range searching. Back in SoCG’92, Matouˇsek gave a partition tree method fo...
We present a new technique to examine the trade-off regions of a circuit where its competing performances become “simultaneously optimal”, i.e. Pareto optimal. It is based on ...
A problem of eliminating the unwanted time-harmonic noise on a predetermined region of interest is solved by active means, i.e., by introducing the additional sources of sound, cal...