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GRAPHICSINTERFACE
1998
15 years 3 months ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
101
Voted
CMPB
2010
96views more  CMPB 2010»
15 years 1 months ago
Towards real-time radiation therapy: GPU accelerated superposition/convolution
We demonstrate the use of highly parallel graphics processing units (GPUs) to accelerate the Superposition/Convolution (S/C) algorithm to interactive rates while reducing the numbe...
Robert Jacques, Russell Taylor, John Wong, Todd Mc...
105
Voted
CORR
2010
Springer
101views Education» more  CORR 2010»
15 years 1 months ago
Probing Capacity
We consider the problem of optimal probing of states of a channel by transmitter and receiver for maximizing rate of reliable communication. The channel is discrete memoryless (DM...
Himanshu Asnani, Haim H. Permuter, Tsachy Weissman
104
Voted
DC
2010
15 years 1 months ago
Distributed algorithms for ultrasparse spanners and linear size skeletons
We present efficient algorithms for computing very sparse low distortion spanners in distributed networks and prove some non-trivial lower bounds on the tradeoff between time, spar...
Seth Pettie
EOR
2007
88views more  EOR 2007»
15 years 1 months ago
The stochastic location model with risk pooling
In this paper, we present a stochastic version of the Location Model with Risk Pooling (LMRP) that optimizes location, inventory, and allocation decisions under random parameters ...
Lawrence V. Snyder, Mark S. Daskin, Chung-Piaw Teo