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PCM
2005
Springer
123views Multimedia» more  PCM 2005»
15 years 3 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park
PG
2003
IEEE
15 years 2 months ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
SIGGRAPH
1999
ACM
15 years 1 months ago
Skin: A Constructive Approach to Modeling Free-Form Shapes
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...
ICMCS
2000
IEEE
113views Multimedia» more  ICMCS 2000»
15 years 2 months ago
Talking Faces
We present a method to generate mouth animations coupled with moderate movements of the head. Our method uses a coarse 2D textured mesh representation of images. With hardware tex...
Jun-yong Noh, Ulrich Neumann
IMR
2004
Springer
15 years 3 months ago
Mesh Movement Governed by Entropy Production
The aim of this paper is to study the feasibility of using (irreversible) entropy production as driving force for a moving mesh. Such a method should be able to capture or track p...
Edwin M. Knobbe