In this paper we present a new framework, based on subdivision surface approximation, for efficient compression and coding of 3D models represented by polygonal meshes. Our algorit...
This paper presents a new approach to rendering triangular algebraic free form surfaces. A hierarchical subdivision of the surface with associated tight bounding volumes provides ...
In this article we improve the butterfly and Loop's algorithm. As a result we obtain subdivision algorithms for triangular nets which can be used to generate G1- and G2surfac...
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...