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TOG
2012
193views Communications» more  TOG 2012»
13 years 5 days ago
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
Matthias Nießner, Charles T. Loop, Mark Meye...
ADT
2005
14 years 9 months ago
High rate compression of CAD meshes based on subdivision inversion
In this paper we present a new framework, based on subdivision surface approximation, for efficient compression and coding of 3D models represented by polygonal meshes. Our algorit...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
TVCG
1998
102views more  TVCG 1998»
14 years 9 months ago
Ray-Tracing Triangular Trimmed Free-Form Surfaces
This paper presents a new approach to rendering triangular algebraic free form surfaces. A hierarchical subdivision of the surface with associated tight bounding volumes provides ...
Wolfgang Stürzlinger
CGI
1998
IEEE
15 years 2 months ago
Improved Triangular Subdivision Schemes
In this article we improve the butterfly and Loop's algorithm. As a result we obtain subdivision algorithms for triangular nets which can be used to generate G1- and G2surfac...
Hartmut Prautzsch, Georg Umlauf
CGF
2008
101views more  CGF 2008»
14 years 9 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang