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IMR
2004
Springer
15 years 3 months ago
Non-Replicating Indexing for Out-Of-Core Processing of Semi-Regular Triangular Surface Meshes
We introduce an indexing scheme for the vertices of semi-regular meshes, based on interleaving quadtrees rooted on the edges of the base mesh. Using this indexing scheme we develo...
Igor Guskov
67
Voted
VMV
2008
151views Visualization» more  VMV 2008»
14 years 11 months ago
Adaptive surface decomposition for the distance computation of arbitrarily shaped objects
We propose an adaptive decomposition algorithm to compute separation distances between arbitrarily shaped objects. Using the Gilbert-JohnsonKeerthi algorithm (GJK), we search for ...
Marc Gissler, Matthias Teschner
101
Voted
CGF
2010
210views more  CGF 2010»
14 years 9 months ago
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computat...
Simon Pabst, Artur Koch, Wolfgang Straßer
SIGGRAPH
2010
ACM
15 years 2 months ago
Physics-inspired topology changes for thin fluid features
We propose a mesh-based surface tracking method for fluid animation that both preserves fine surface details and robustly adjusts the topology of the surface in the presence of ...
Chris Wojtan, Nils Thürey, Markus Gross, Greg Tur...
DGCI
2005
Springer
15 years 3 months ago
Arbitrary 3D Resolution Discrete Ray Tracing of Implicit Surfaces
A new approach to ray tracing implicit surfaces based on recursive space subdivision is presented in this paper. Interval arithmetic, already used to calculate intersections in ray...
Nilo Stolte