This paper proposes a mesh simplification algorithm using a discrete curvature norm. Most of the simplification algorithms are using a distance metric to date. The distance metric...
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
Ruled surface design and its applications are widely used in CAGD (Computer Aid Geometric Design) and industrial areas. In this paper, the cone is a particular ruled surface, whic...
This paper presents a new kind of splines, called non-uniform algebraic-trigonometric B-splines (NUAT B-splines), generated over the space spanned by {1,t,...,tk-3,cost,sint} in w...
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...