In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
This paper presents a new surface content completion framework that can restore both shape and appearance from scanned, incomplete point set inputs. First, the geometric holes can...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
We use multi-figure m-reps to represent anatomical objects, such as human livers, with named components. Each component is represented as a single figure m-rep. These figures of t...
Qiong Han, Conglin Lu, Shawn Liu, Stephen M. Pizer...