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VMV
2001
144views Visualization» more  VMV 2001»
14 years 11 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
ICCV
2005
IEEE
15 years 11 months ago
Shape and Appearance Repair for Incomplete Point Surfaces
This paper presents a new surface content completion framework that can restore both shape and appearance from scanned, incomplete point set inputs. First, the geometric holes can...
Seyoun Park, Xiaohu Guo, Hayong Shin, Hong Qin
CGF
2008
109views more  CGF 2008»
14 years 9 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
92
Voted
SIGGRAPH
1995
ACM
15 years 1 months ago
Multiresolution analysis of arbitrary meshes
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
61
Voted
ISBI
2004
IEEE
15 years 10 months ago
Representing Multi-Figure Anatomical Objects
We use multi-figure m-reps to represent anatomical objects, such as human livers, with named components. Each component is represented as a single figure m-rep. These figures of t...
Qiong Han, Conglin Lu, Shawn Liu, Stephen M. Pizer...