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HAPTICS
2010
IEEE
14 years 8 months ago
Force-Based Calibration of a Particle System for Realistic Simulation of Nonlinear and Viscoelastic Soft Tissue Behavior
We present a new approach for realistic visio-haptic simulation of nonlinear and viscoelastic behavior of an organ tissue using a particle model. The spring and damper coefficients...
Bektas Baybora Baran, Cagatay Basdogan
VISUALIZATION
2003
IEEE
15 years 2 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
CA
1996
IEEE
15 years 1 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
GRAPHICSINTERFACE
2003
14 years 11 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
TOG
2012
258views Communications» more  TOG 2012»
13 years 1 days ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...