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» Displaced subdivision surfaces
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SIGGRAPH
2000
ACM
15 years 2 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
64
Voted
GRAPHICSINTERFACE
1998
14 years 11 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
RT
2000
Springer
15 years 1 months ago
Direct Ray Tracing of Displacement Mapped Triangles
We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
Brian E. Smits, Peter Shirley, Michael M. Stark
CGF
2008
127views more  CGF 2008»
14 years 9 months ago
Fitting Sharp Features with Loop Subdivision Surfaces
Various methods have been proposed for fitting subdivision surfaces to different forms of shape data (e.g., dense meshes or point clouds), but none of these methods effectively de...
Ruotian Ling, Wenping Wang, Dong-Ming Yan
ICIP
1999
IEEE
15 years 1 months ago
Local Wavelets Decomposition for 3-D Surfaces
We propose a wavelet based local subdivision of 3-D surfaces, which can be effectively applied to a mesh with complex and high curvature faces. The proposed approach is an extensi...
Yun-Sang Kim, Sébastien Valette, Ho-Youl Ju...