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SIGGRAPH
2003
ACM
15 years 2 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
CGF
2010
189views more  CGF 2010»
14 years 9 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
101
Voted
VIS
2004
IEEE
164views Visualization» more  VIS 2004»
15 years 11 months ago
Real-Time Motion Estimation and Visualization on Graphics Cards
We present a tool for real-time visualization of motion features in 2D image sequences. The motion is estimated through an eigenvector analysis of the spatiotemporal structure ten...
Christoph S. Garbe, Robert Strzodka
81
Voted
ICIP
2009
IEEE
15 years 10 months ago
Improved Layer Processing For Mrc Compression Of Scanned Documents
The Mixed Raster Content (MRC) document compression is a well documented standard. Its efficiency for representing sharp text and graphics over a background has been extensively p...
SIGGRAPH
2000
ACM
15 years 2 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...