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VL
1994
IEEE
169views Visual Languages» more  VL 1994»
15 years 10 months ago
Bending Icons: Syntactic and Semantic Transformations of Icons
The notion of icons in visual environments is limited by perceiving icons as tacit entities that have meaning only to human beings and not to the machines that display them. This ...
Alexander Repenning
INTERACT
2003
15 years 7 months ago
Milestones in Time: The Value of Landmarks in Retrieving Information from Personal Stores
: We describe the design and analysis of timeline visualizations for displaying the results of queries on an index of personal content. The visualization was built on top of a pers...
Meredith Ringel, Edward Cutrell, Susan T. Dumais, ...
JMM2
2008
105views more  JMM2 2008»
15 years 6 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
CG
2004
Springer
15 years 5 months ago
Hierarchical graph maps
nd maps are powerful abstractions. Their combination, Hierarchical Graph Maps, provide effective tools to process a graph that is too large to fit on the screen. They provide hier...
James Abello
SI3D
2003
ACM
15 years 11 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...