The notion of icons in visual environments is limited by perceiving icons as tacit entities that have meaning only to human beings and not to the machines that display them. This ...
: We describe the design and analysis of timeline visualizations for displaying the results of queries on an index of personal content. The visualization was built on top of a pers...
Meredith Ringel, Edward Cutrell, Susan T. Dumais, ...
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
nd maps are powerful abstractions. Their combination, Hierarchical Graph Maps, provide effective tools to process a graph that is too large to fit on the screen. They provide hier...
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...