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140
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VIS
2004
IEEE
218views Visualization» more  VIS 2004»
16 years 3 months ago
Pixel-Exact Rendering of Spacetime Finite Element Solutions
Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulation...
Michael Garland, Robert Haber, Yuan Zhou
VISUALIZATION
2005
IEEE
15 years 8 months ago
A Handheld Flexible Display System
A new close range virtual reality system is introduced that allows intuitive and immersive user interaction with computer generated objects. A projector with a special spherical l...
Jonathan Konieczny, Clement Shimizu, Gary W. Meyer...
138
Voted
CGF
2008
165views more  CGF 2008»
15 years 2 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
220
Voted

Publication
163views
13 years 10 months ago
Saliency Maps of High Dynamic Range Images
A number of computational models of visual attention have been proposed based on the concept of saliency map. Some of them have been validated as predictors of the visual scan-path...
Roland Brémond, Josselin Petit and Jean-Philippe...
139
Voted
UIST
1998
ACM
15 years 6 months ago
Constant Density Visualizations of Non-Uniform Distributions of Data
The cartographic Principle of Constant Information Density suggests that the amount of information in an interactive visualization should remain constant as the user pans and zoom...
Allison Woodruff, James A. Landay, Michael Stonebr...