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130
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VC
1998
66views more  VC 1998»
15 years 1 months ago
Vertex representations and their applications in computer graphics
The vertex representation, a new data structure for representing and manipulating orthogonal objects, is presented. Both interiors and boundaries of regions are represented implic...
Claudio Esperança, Hanan Samet
ICMI
2005
Springer
215views Biometrics» more  ICMI 2005»
15 years 7 months ago
Multimodal multispeaker probabilistic tracking in meetings
Tracking speakers in multiparty conversations constitutes a fundamental task for automatic meeting analysis. In this paper, we present a probabilistic approach to jointly track th...
Daniel Gatica-Perez, Guillaume Lathoud, Jean-Marc ...
117
Voted
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 3 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
SI3D
1992
ACM
15 years 6 months ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...
110
Voted
IPMI
1999
Springer
16 years 3 months ago
Brain Morphometry by Distance Measurement in a Non-Euclidean, Curvilinear Space
Inspired by the discussion in neurological research about the callosal fiber connections with respect to brain asymmetry we developed a technique that measures distances between br...
Martin Styner, Thomas Coradi, Guido Gerig