We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
Due to the sample-and-hold nature of Liquid Crystal Display (LCD) image formation, LCDs suffer from motion picture blur. This is especially evident during scenes containing fast m...
This paper reports some experiments in using SVG (Scalable Vector Graphics), rather than the browser default of (X)HTML/CSS, as a potential Web-based rendering technology, in an a...
Past research on automatic laughter detection has focused mainly on audio-based detection. Here we present an audiovisual approach to distinguishing laughter from speech and we sh...