Mobile learning technologies have the potential to revolutionize distance education by bringing the concept of anytime and anywhere to reality. However, the development of mobile ...
Abstract. We present an overview on the AT(x) approach which is capable of automatically analyzing programs with respect to given tests and a reference solution. In the context of ...
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
This paper presents KnowledgeTree, an architecture for adaptive E-Learning based on distributed reusable intelligent learning activities. The goal of KnowledgeTree is to bridge th...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...