Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
We investigate choosing point samples on a model comprising parametric patches to meet a user specified budget. These samples may then be triangulated, rendered as points or ray-...
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
We first present the tele-immersive environments developed jointly by University of Illinois at Urbana-Champaign and University of California at Berkeley. The environment feature...
Zhenyu Yang, Bin Yu, Wanmin Wu, Klara Nahrstedt, R...
Delivery of 3D immersive entertainment to the home remains a highly challenging problem due to the large amount of data involved, and the need to support a wide variety of differe...
Erhan Ekmekcioglu, Banu Gunel, Maheshi B. Dissanay...