This paper focuses on a framework for representing a team plan and its projections on individual agents. The team plan is represented with a coloured Petri net. Using the implicit...
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
Abstract. Positioned at the confluence between human/machine and hardware/software integration and backed by a solid proof of concept realized through several scenarios encompassin...
The VCG mechanism is the canonical method for motivating bidders in combinatorial auctions and exchanges to bid truthfully. We study two related problems concerning the VCG mechan...
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...