Peer-to-peer computing paradigm is emerging as a scalable and robust model for sharing media objects. In this paper, we propose an architecture and describe the associated algorit...
For multi-gigahertz designs in nanometer technologies, data transfers on global interconnects take multiple clock cycles. In this paper, we propose a regular distributed register ...
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
We previously developed a social mechanism for distributed reputation management, in which an agent combines testimonies from several witnesses to determine its ratings of another...
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery. We present a haptic rendering algorithm, based on a multi-poi...
Andreas Petersik, Bernhard Pflesser, Ulf Tiede, Ka...