Sciweavers

5966 search results - page 267 / 1194
» Distributed Caching Algorithms for Content Distribution Netw...
Sort
View
HPDC
1998
IEEE
15 years 7 months ago
High-Speed, Wide Area, Data Intensive Computing: A Ten Year Retrospective
Modern scientific computing involves organizing, moving, visualizing, and analyzing massive amounts of data from around the world, as well as employing largescale computation. The...
William E. Johnston
VRST
2004
ACM
15 years 8 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
IPSN
2005
Springer
15 years 8 months ago
A robust architecture for distributed inference in sensor networks
— Many inference problems that arise in sensor networks require the computation of a global conclusion that is consistent with local information known to each node. A large class...
Mark A. Paskin, Carlos Guestrin, Jim McFadden
DANCE
2002
IEEE
15 years 8 months ago
SANDS: Specialized Active Networking for Distributed Simulation
This paper provides an overview of SANDS (Specialized Active Networking for Distributed Simulation), a DARPA-ITO sponsored research project that is using active networking to deve...
Steve Zabele, M. Dorsch, Zihui Ge, Ping Ji, Mark K...
145
Voted
ICDCS
2007
IEEE
15 years 9 months ago
STEP: Sequentiality and Thrashing Detection Based Prefetching to Improve Performance of Networked Storage Servers
State-of-the-art networked storage servers are equipped with increasingly powerful computing capability and large DRAM memory as storage caches. However, their contribution to the...
Shuang Liang, Song Jiang, Xiaodong Zhang