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TON
2010
157views more  TON 2010»
14 years 10 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
IPPS
2008
IEEE
15 years 10 months ago
Parallel IP lookup using multiple SRAM-based pipelines
Pipelined SRAM-based algorithmic solutions have become competitive alternatives to TCAMs (ternary content addressable memories) for high throughput IP lookup. Multiple pipelines c...
Weirong Jiang, Viktor K. Prasanna
108
Voted
ALGOSENSORS
2010
Springer
15 years 2 months ago
MSDR-D Network Localization Algorithm
Abstract. We present a distributed multi-scale dead-reckoning (MSDR-D) algorithm for network localization that utilizes local distance and angular information for nearby sensors. T...
Kevin Coogan, Varun Khare, Stephen G. Kobourov, Ba...
137
Voted
PPSN
2004
Springer
15 years 9 months ago
Detecting and Pruning Introns for Faster Decision Tree Evolution
We show how the understandability and speed of genetic programming classification algorithms can be improved, without affecting the classification accuracy. By analyzing the dec...
Jeroen Eggermont, Joost N. Kok, Walter A. Kosters
164
Voted
NEUROSCIENCE
2001
Springer
15 years 8 months ago
Analysis and Synthesis of Agents That Learn from Distributed Dynamic Data Sources
We propose a theoretical framework for specification and analysis of a class of learning problems that arise in open-ended environments that contain multiple, distributed, dynamic...
Doina Caragea, Adrian Silvescu, Vasant Honavar