The usage of mobile devices like cell phones, navigation systems, or laptop computers, is limited by the lifetime of the included batteries. This lifetime depends naturally on the...
Lucia Cloth, Marijn R. Jongerden, Boudewijn R. Hav...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
—The Web 2.0 era is characterized by the emergence of a very large amount of live content. A real time and finegrained content filtering approach can precisely keep users upto-...
Weixiong Rao, Lei Chen 0002, Pan Hui, Sasu Tarkoma
In this paper, we propose a methodology to predict the popularity of online contents. More precisely, rather than trying to infer the popularity of a content itself, we infer the l...