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ACMACE
2005
ACM
16 years 16 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
EUROPAR
2004
Springer
16 years 11 days ago
Improving the Scalability of Logarithmic-Degree DHT-Based Peer-to-Peer Networks
High scalability in Peer-to-Peer (P2P) systems has been achieved with the emergence of the networks based on Distributed Hash Table (DHT). Most of the DHTs can be regarded as expon...
Bruno Carton, Valentin Mesaros
ICA3PP
2009
Springer
15 years 11 months ago
Recursive Dual-Net: A New Universal Network for Supercomputers of the Next Generation
In this paper, we propose a new universal network, called recursive dual-net (RDN), as a potential candidate for the interconnection network of supercomputers with very large scal...
Yamin Li, Shietung Peng, Wanming Chu
ICDCSW
2011
IEEE
14 years 6 months ago
Link-Level Network Topology Generation
Abstract—Internet topology generation involves producing synthetic network topologies that imitate the characteristics of the Internet. Although the accuracy of newly developed n...
Mehmet Burak Akgun, Mehmet Hadi Gunes
DCOSS
2009
Springer
15 years 4 months ago
Empirical Evaluation of Wireless Underground-to-Underground Communication in Wireless Underground Sensor Networks
Abstract. Many applications for irrigation management and environment monitoring exploit buried sensors wired-connected to the soil surface for information retrieval. Wireless Unde...
Agnelo R. Silva, Mehmet C. Vuran