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ICCV
2005
IEEE
15 years 3 months ago
Learning Hierarchical Models of Scenes, Objects, and Parts
We describe a hierarchical probabilistic model for the detection and recognition of objects in cluttered, natural scenes. The model is based on a set of parts which describe the e...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
IPPS
1998
IEEE
15 years 2 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
IPPS
1997
IEEE
15 years 2 months ago
Control Schemes in a Generalized Utility for Parallel Branch-and-Bound Algorithms
Branch-and-bound algorithms are general methods applicable to various combinatorial optimization problems and parallelization is one of the most hopeful methods to improve these a...
Yuji Shinano, Kenichi Harada, Ryuichi Hirabayashi
ICDCS
2009
IEEE
15 years 4 months ago
Logoot: A Scalable Optimistic Replication Algorithm for Collaborative Editing on P2P Networks
Massive collaborative editing becomes a reality through leading projects such as Wikipedia. This massive collaboration is currently supported with a costly central service. In ord...
Stéphane Weiss, Pascal Urso, Pascal Molli
PDP
2008
IEEE
15 years 4 months ago
Internet-Scale Simulations of a Peer Selection Algorithm
The match between a peer-to-peer overlay and the physical Internet infrastructure is a constant issue. Time-constrained peer-to-peer applications such as live streaming systems ar...
Ali Boudani, Yiping Chen, Gilles Straub, Gwendal S...