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» Distributed Computing: Moving from CGI to CORBA
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IPPS
2010
IEEE
14 years 7 months ago
Improving the performance of Uintah: A large-scale adaptive meshing computational framework
Abstract--Uintah is a highly parallel and adaptive multiphysics framework created by the Center for Simulation of Accidental Fires and Explosions in Utah. Uintah, which is built up...
Justin Luitjens, Martin Berzins
SIGGRAPH
1991
ACM
15 years 1 months ago
Spectrally optimal sampling for distribution ray tracing
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designed pattern of samples can make aliasing take the form of high-frequency random n...
Don P. Mitchell
ICVS
2003
Springer
15 years 2 months ago
A Software Architecture for Distributed Visual Tracking in a Global Vision Localization System
The paper considers detecting and tracking multiple moving objects in real time by a multiagent active vision system. The main objective of the envisioned system is to maintain an ...
Sinisa Segvic, Slobodan Ribaric
EDOC
2003
IEEE
15 years 3 months ago
How MDA Can Help Designing Component- and Aspect-based Applications
Distributed systems are inherently complex, and therefore difficult to design and develop. Experience shows that new technologies—such as components, aspects, and application f...
Lidia Fuentes, Mónica Pinto, Antonio Vallec...
HPCA
2012
IEEE
13 years 5 months ago
Flexible register management using reference counting
Conventional out-of-order processors that use a unified physical register file allocate and reclaim registers explicitly using a free list that operates as a circular queue. We ...
Steven Battle, Andrew D. Hilton, Mark Hempstead, A...