Sciweavers

23557 search results - page 4339 / 4712
» Distributed Computing - Introduction
Sort
View
NETGAMES
2006
ACM
15 years 9 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SIGMETRICS
2006
ACM
114views Hardware» more  SIGMETRICS 2006»
15 years 9 months ago
On suitability of Euclidean embedding of internet hosts
In this paper, we investigate the suitability of embedding Internet hosts into a Euclidean space given their pairwise distances (as measured by round-trip time). Using the classic...
Sanghwan Lee, Zhi-Li Zhang, Sambit Sahu, Debanjan ...
FOCS
2005
IEEE
15 years 9 months ago
Truthful and Near-Optimal Mechanism Design via Linear Programming
We give a general technique to obtain approximation mechanisms that are truthful in expectation. We show that for packing domains, any α-approximation algorithm that also bounds ...
Ron Lavi, Chaitanya Swamy
ICDCSW
2005
IEEE
15 years 9 months ago
DiamondHelp: A Collaborative Interface Framework for Networked Home Appliances
DiamondHelp is a reusable Java framework for building graphical user interfaces based on the collaborative paradigm of human-computer interaction. DiamondHelp´s graphical design ...
Charles Rich, Candy L. Sidner, Neal Lesh, Andrew G...
IEEEPACT
2005
IEEE
15 years 9 months ago
HUNTing the Overlap
Hiding communication latency is an important optimization for parallel programs. Programmers or compilers achieve this by using non-blocking communication primitives and overlappi...
Costin Iancu, Parry Husbands, Paul Hargrove
« Prev « First page 4339 / 4712 Last » Next »