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SPDP
1991
IEEE
15 years 10 months ago
A decentralized task scheduling algorithm and its performance modeling for computer networks
A dynamic taskschedulingalgorithm,that isstable,decentralized,and adaptivetonetwork topology,ispresented. Theproposedalgorithmisanextensionofnearestneighbor loadbalancingstrategyw...
Ishfaq Ahmad, Arif Ghafoor, Kishan G. Mehrotra
ISCAPDCS
2004
15 years 8 months ago
Building Collaborative Environments for Advanced Computing
Abstract. Synchronous collaborative systems allow geographically distributed participants to form a virtual work environment enabling cooperation between peers and enriching the hu...
Gareth J. Lewis, S. Mehmood Hasan, Vassil N. Alexa...
CONCURRENCY
2004
77views more  CONCURRENCY 2004»
15 years 7 months ago
Grids of agents for computer and telecommunication network management
The centralized system approach for computer and telecommunication network management has been presenting scalability problems along with the growth in the number and diversity of...
Marcos Dias de Assunção, Fernando Lu...
GROUP
2010
ACM
15 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
IPPS
2010
IEEE
15 years 5 months ago
Improving the performance of Uintah: A large-scale adaptive meshing computational framework
Abstract--Uintah is a highly parallel and adaptive multiphysics framework created by the Center for Simulation of Accidental Fires and Explosions in Utah. Uintah, which is built up...
Justin Luitjens, Martin Berzins