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ACMACE
2005
ACM
16 years 15 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
158
Voted
CCGRID
2009
IEEE
16 years 1 days ago
File Clustering Based Replication Algorithm in a Grid Environment
Replication in grid file systems can significantly improves I/O performance of data-intensive applications. However, most of existing replication techniques apply to individual ...
Hitoshi Sato, Satoshi Matsuoka, Toshio Endo
GECCO
2008
Springer
147views Optimization» more  GECCO 2008»
15 years 8 months ago
On selecting the best individual in noisy environments
In evolutionary algorithms, the typical post-processing phase involves selection of the best-of-run individual, which becomes the final outcome of the evolutionary run. Trivial f...
Wojciech Jaskowski, Wojciech Kotlowski
HCI
2009
15 years 4 months ago
Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment
An important question for ecologically valid virtual environments is whether cohort characteristics affect immersion. If a method for assessing a certain neurocognitive capacity (e...
Thomas D. Parsons, Christopher G. Courtney, Louise...
SEMCO
2007
IEEE
16 years 1 months ago
Harnessing Language in Mobile Environments
We describe StartMobile, a prototype system that enables users of cellular telephones and other mobile devices to access information, create information and execute commands on th...
Boris Katz, Gary C. Borchardt, Sue Felshin, Federi...