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NETGAMES
2006
ACM
15 years 10 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
JSSPP
1995
Springer
15 years 8 months ago
The ANL/IBM SP Scheduling System
During the past ve years scientists discovered that modern UNIX workstations connected with ethernet and ber networks could provide enough computational performance to compete wit...
David A. Lifka
ADHOCNETS
2009
Springer
15 years 11 months ago
DHT-Based Detection of Node Clone in Wireless Sensor Networks
Abstract. Wireless sensor networks are vulnerable to the node clone attack because of low-cost, resource-constrained sensor nodes, and uncontrolled environments where they are left...
Zhijun Li, Guang Gong
PODC
1994
ACM
15 years 8 months ago
A Checkpoint Protocol for an Entry Consistent Shared Memory System
Workstation clusters are becoming an interesting alternative to dedicated multiprocessors. In this environment, the probability of a failure, during an application's executio...
Nuno Neves, Miguel Castro, Paulo Guedes
CLUSTER
2002
IEEE
15 years 4 months ago
PHOENIX: A Self Adaptable Monitoring Platform for Cluster Management
Distributed systems based on cluster of workstation are more and more difficult to manage due to the increasing number of processors involved, and the complexity of associated appl...
Céline Boutrous-Saab, Xavier Bonnaire, Bert...