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CW
2005
IEEE
15 years 9 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
IPPS
2005
IEEE
15 years 9 months ago
To Unify Structured and Unstructured P2P Systems
Most of current peer-to-peer designs build their own system overlays independent of the physical one. Nodes within unstructured systems form a random overlay, on the contrary, str...
Honghao Wang, Yingwu Zhu, Yiming Hu
IPPS
2005
IEEE
15 years 9 months ago
The Applicability of Adaptive Control Theory to QoS Design: Limitations and Solutions
Due to the increasing complexity, the behavior of large-scale distributed systems becomes difficult to predict. The ability of on-line identification and autotuning of adaptive co...
Keqiang Wu, David J. Lilja, Haowei Bai
PDP
2005
IEEE
15 years 9 months ago
FOBr: A Version-Based Recovery Protocol For Replicated Databases
Within the field of databases that are deployed in distributed environments there is a need to guarantee consistency among replicas and availability among nodes despite of networ...
Francisco Castro-Company, Luis Irún-Briz, F...
SPAA
2005
ACM
15 years 9 months ago
Decentralized algorithms using both local and random probes for P2P load balancing
We study randomized algorithms for placing a sequence of n nodes on a circle with unit perimeter. Nodes divide the circle into disjoint arcs. We desire that a newly-arrived node (...
Krishnaram Kenthapadi, Gurmeet Singh Manku