This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Most of current peer-to-peer designs build their own system overlays independent of the physical one. Nodes within unstructured systems form a random overlay, on the contrary, str...
Due to the increasing complexity, the behavior of large-scale distributed systems becomes difficult to predict. The ability of on-line identification and autotuning of adaptive co...
Within the field of databases that are deployed in distributed environments there is a need to guarantee consistency among replicas and availability among nodes despite of networ...
We study randomized algorithms for placing a sequence of n nodes on a circle with unit perimeter. Nodes divide the circle into disjoint arcs. We desire that a newly-arrived node (...