Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
We report on our ongoing practical experience in designing, implementing, and deploying PTIME, a personalized agent for time management and meeting scheduling in an open, multi-ag...
Pauline Berry, Bart Peintner, Ken Conley, Melinda ...
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
A central tenet of embodied artificial intelligence is that intelligent behavior arises out of the coupled dynamics between an agent’s body, brain and environment. It follows t...
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...