This paper describes a framework for achieving node-level fault tolerance (NLFT) in distributed realtime systems. The objective of NLFT is to mask errors at the node level in orde...
We describe a novel distributed graphics system that allows an application to render to a large tiled display. Our system, called WireGL, uses a cluster of off-the-shelf PCs conne...
Greg Humphreys, Ian Buck, Matthew Eldridge, Pat Ha...
Abstract—In this paper two different cognitive radio architectures, i.e. stand-alone and distributed, are proposed for spectrum sensing purposes. In particular, both architecture...
Unanticipated runtime events, such as faults, can lead to missed deadlines in real-time systems. While it is not always possible to know when a fault will occur, we can sometimes ...
A weighted undirected network is ∆ growth-bounded if the number of nodes at distance 2r around any given node is at most ∆ times the number of nodes at distance r around the n...