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ICIDS
2010
Springer
15 years 1 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
146
Voted
IFIP
2010
Springer
14 years 11 months ago
Task Migration for Fault-Tolerant FlexRay Networks
In this paper we present new concepts to resolve ECU (Electronic Control Unit) failures in FlexRay networks. Our approach extends the FlexRay bus schedule by redundant slots with m...
Kay Klobedanz, Gilles B. Defo, Henning Zabel, Wolf...
121
Voted
TSP
2010
14 years 11 months ago
Selection policy-induced reduction mappings for Boolean networks
Developing computational models paves the way to understanding, predicting, and influencing the long-term behavior of genomic regulatory systems. However, several major challenges ...
Ivan Ivanov, Plamen Simeonov, Noushin Ghaffari, Xi...
150
Voted

Publication
159views
14 years 3 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...

Publication
158views
14 years 3 months ago
How Technological Support Can Enable Advantages of Agile Software Development in a GSE Setting
Because of the distance between the dispersed development locations, Global Software Engineering (GSE) is confronted with challenges regarding communication, coordination and co...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...
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