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CCGRID
2006
IEEE
16 years 6 days ago
Component-Based Modeling, Analysis and Animation
Component-based software construction is widely used in a variety of applications, from embedded environments to grid computing. However, errors in these applications and systems ...
Jeff Kramer
CCGRID
2006
IEEE
16 years 6 days ago
Proposal of MPI Operation Level Checkpoint/Rollback and One Implementation
With the increasing number of processors in modern HPC(High Performance Computing) systems, there are two emergent problems to solve. One is scalability, the other is fault tolera...
Yuan Tang, Graham E. Fagg, Jack Dongarra
FCCM
2006
IEEE
113views VLSI» more  FCCM 2006»
16 years 6 days ago
GraphStep: A System Architecture for Sparse-Graph Algorithms
— Many important applications are organized around long-lived, irregular sparse graphs (e.g., data and knowledge bases, CAD optimization, numerical problems, simulations). The gr...
Michael DeLorimier, Nachiket Kapre, Nikil Mehta, D...
MOBICOM
2006
ACM
16 years 3 days ago
A coordinate-based approach for exploiting temporal-spatial diversity in wireless mesh networks
In this paper, we consider the problem of mitigating interference and improving network capacity in wireless mesh networks from the angle of temporal-spatial diversity. In a nutsh...
Hyuk Lim, Chaegwon Lim, Jennifer C. Hou
NETGAMES
2006
ACM
16 years 3 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...