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CCGRID
2004
IEEE
15 years 5 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
INFOCOM
2006
IEEE
15 years 8 months ago
Optimized Stateless Broadcasting in Wireless Multi-Hop Networks
— In this paper we present a simple and stateless broadcasting protocol called Dynamic Delayed Broadcasting (DDB) which allows locally optimal broadcasting without any prior know...
Marc Heissenbüttel, Torsten Braun, Markus W&a...
SECON
2010
IEEE
14 years 12 months ago
A Robust Push-To-Talk Service for Wireless Mesh Networks
Push-to-Talk (PTT) is a useful capability for rapidly deployable wireless mesh networks used by first responders. PTT allows several users to speak with each other while using a si...
Yair Amir, Raluca Musaloiu-Elefteri, Nilo Rivera
JDCTA
2010
125views more  JDCTA 2010»
14 years 8 months ago
User Evaluation of a Community-centric Music Voting Service
In this paper, we present the user evaluation results of a Community-centric Music Voting service that relies on a DHT-based P2P network. For each user community, an independent D...
Timo Koskela, Janne Julkunen, Otso Kassinen, Mika ...
SENSYS
2010
ACM
14 years 12 months ago
The Jigsaw continuous sensing engine for mobile phone applications
Supporting continuous sensing applications on mobile phones is challenging because of the resource demands of long-term sensing, inference and communication algorithms. We present...
Hong Lu, Jun Yang, Zhigang Liu, Nicholas D. Lane, ...