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CCGRID
2004
IEEE
15 years 3 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
INFOCOM
2006
IEEE
15 years 5 months ago
Optimized Stateless Broadcasting in Wireless Multi-Hop Networks
— In this paper we present a simple and stateless broadcasting protocol called Dynamic Delayed Broadcasting (DDB) which allows locally optimal broadcasting without any prior know...
Marc Heissenbüttel, Torsten Braun, Markus W&a...
SECON
2010
IEEE
14 years 9 months ago
A Robust Push-To-Talk Service for Wireless Mesh Networks
Push-to-Talk (PTT) is a useful capability for rapidly deployable wireless mesh networks used by first responders. PTT allows several users to speak with each other while using a si...
Yair Amir, Raluca Musaloiu-Elefteri, Nilo Rivera
JDCTA
2010
125views more  JDCTA 2010»
14 years 6 months ago
User Evaluation of a Community-centric Music Voting Service
In this paper, we present the user evaluation results of a Community-centric Music Voting service that relies on a DHT-based P2P network. For each user community, an independent D...
Timo Koskela, Janne Julkunen, Otso Kassinen, Mika ...
SENSYS
2010
ACM
14 years 9 months ago
The Jigsaw continuous sensing engine for mobile phone applications
Supporting continuous sensing applications on mobile phones is challenging because of the resource demands of long-term sensing, inference and communication algorithms. We present...
Hong Lu, Jun Yang, Zhigang Liu, Nicholas D. Lane, ...