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NETGAMES
2006
ACM
15 years 11 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
VALUETOOLS
2006
ACM
141views Hardware» more  VALUETOOLS 2006»
15 years 11 months ago
A realistic simulation of internet-scale events
Internet-scale security incidents are becoming increasingly common, and the researchers need tools to replicate and study them in a controlled setting. Current network simulators,...
Songjie Wei, Jelena Mirkovic
VALUETOOLS
2006
ACM
166views Hardware» more  VALUETOOLS 2006»
15 years 11 months ago
Fairness considerations of scheduling in multi-server and multi-queue systems
— Multi-server and multi-queue architectures are common mechanisms used in a large variety of applications (call centers, Web services, computer systems). One of the major motiva...
David Raz, Benjamin Avi-Itzhak, Hanoch Levy
ACSD
2005
IEEE
90views Hardware» more  ACSD 2005»
15 years 10 months ago
Extensible and Scalable Time Triggered Scheduling
The objective of this paper is to present how to design a system that can accommodate additional functionality with either no changes to the design or adding architectural modules...
Wei Zheng, Jike Chong, Claudio Pinello, Sri Kanaja...
AVSS
2005
IEEE
15 years 10 months ago
Multiple object tracking using elastic matching
A novel region-based multiple object tracking framework based on Kalman filtering and elastic matching is proposed. The proposed Kalman filtering-elastic matching model is gener...
Xingzhi Luo, Suchendra M. Bhandarkar