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ATAL
2003
Springer
15 years 10 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
ATAL
2003
Springer
15 years 10 months ago
How to calm hyperactive agents
System performance in multi-agent resource allocation systems can often improve if individual agents reduce their activity. Agents in such systems need a way to modulate their ind...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
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AUSAI
2003
Springer
15 years 10 months ago
Efficiently Mining Frequent Patterns from Dense Datasets Using a Cluster of Computers
Efficient mining of frequent patterns from large databases has been an active area of research since it is the most expensive step in association rules mining. In this paper, we pr...
Yudho Giri Sucahyo, Raj P. Gopalan, Amit Rudra
CONCUR
2003
Springer
15 years 10 months ago
A Compositional Semantic Theory for Synchronous Component-based Design
Abstract. Digital signal processing and control (DSPC) tools allow application developers to assemble systems by connecting predefined components in signal–flow graphs and by h...
Barry Norton, Gerald Lüttgen, Michael Mendler
DFG
2003
Springer
15 years 10 months ago
Inter-organizational Business Process Management with XML Nets
Due to the fast growth of internet based electronic business activities, languages for modeling as well as methods for analyzing and executing distributed business processes are be...
Kirsten Lenz, Andreas Oberweis