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GIS
2004
ACM
16 years 2 months ago
A serverless 3D world
Online multi-participant virtual-world systems have attracted significant interest from the Internet community but are hindered by their inability to efficiently support interacti...
Egemen Tanin, Aaron Harwood, Hanan Samet, Sarana N...
133
Voted
SAC
2004
ACM
15 years 7 months ago
GD-GhOST: a goal-oriented self-tuning caching algorithm
A popular solution to internet performance problems is the widespread caching of data. Many caching algorithms have been proposed in the literature, most attempting to optimize fo...
Ganesh Santhanakrishnan, Ahmed Amer, Panos K. Chry...
NETGAMES
2006
ACM
15 years 7 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
MOBISYS
2007
ACM
16 years 1 months ago
MobiSteer: using steerable beam directional antenna for vehicular network access
In this work, we investigate the use of directional antennas and beam steering techniques to improve performance of 802.11 links in the context of communication between a moving v...
Vishnu Navda, Anand Prabhu Subramanian, Kannan Dha...
CODES
2005
IEEE
15 years 7 months ago
Spatial division multiplexing: a novel approach for guaranteed throughput on NoCs
To ensure low power consumption while maintaining flexibility and performance, future Systems-on-Chip (SoC) will combine several types of processor cores and data memory units of...
Anthony Leroy, Paul Marchal, Adelina Shickova, Fra...
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