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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 8 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
120
Voted
CCGRID
2006
IEEE
15 years 8 months ago
VODCA: View-Oriented, Distributed, Cluster-Based Approach to Parallel Computing
This paper presents a high-performance Distributed Shared Memory system called VODCA, which supports a novel View-Oriented Parallel Programming on cluster computers. One advantage...
Zhiyi Huang, Wenguang Chen, Martin K. Purvis, Weim...
114
Voted
HPCN
1999
Springer
15 years 6 months ago
Computational Experiments using Distributed Tools in a Web-Based Electronic Notebook Environment
Abstract. Computational environments used by scientists should provide high-level support for scientific processes that involve the integrated ematic use of familiar abstractions f...
Allen D. Malony, Jenifer L. Skidmore, Matthew J. S...
212
Voted
SIGMOD
2009
ACM
140views Database» more  SIGMOD 2009»
16 years 2 months ago
Distributed data-parallel computing using a high-level programming language
The Dryad and DryadLINQ systems offer a new programming model for large scale data-parallel computing. They generalize previous execution environments such as SQL and MapReduce in...
Michael Isard, Yuan Yu
168
Voted
CSCW
2011
ACM
14 years 9 months ago
Scheduling in variable-core collaborative systems
The performance of a collaborative system depends on how two mandatory collaborative tasks, processing and transmission of user commands, are scheduled. We have developed multiple...
Sasa Junuzovic, Prasun Dewan