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» Distributed Data Structure Design for Scientific Computation
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NETGAMES
2006
ACM
15 years 6 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
87
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CHI
2009
ACM
16 years 1 months ago
The effect of affective iconic realism on anonymous interactants' self-disclosure
In this paper, we describe progress in research designed to explore the effect of the combination of avatars' visual fidelity and users' anticipated future interaction o...
Sin-Hwa Kang, Jonathan Gratch, James H. Watt
MOBIHOC
2007
ACM
16 years 4 days ago
Bounds for the capacity of wireless multihop networks imposed by topology and demand
Existing work on the capacity of wireless networks predominantly considers homogeneous random networks with random work load. The most relevant bounds on the network capacity, e.g...
Alireza Keshavarz-Haddad, Rudolf H. Riedi
CSE
2009
IEEE
15 years 7 months ago
Prospector: Multiscale Energy Measurement of Networked Embedded Systems with Wideband Power Signals
Abstract—Today’s wirelessly networked embedded systems underlie a vast array of electronic devices, performing computation, communication, and input/output. A major design goal...
Kenji R. Yamamoto, Paul G. Flikkema
IEEEPACT
2005
IEEE
15 years 6 months ago
HUNTing the Overlap
Hiding communication latency is an important optimization for parallel programs. Programmers or compilers achieve this by using non-blocking communication primitives and overlappi...
Costin Iancu, Parry Husbands, Paul Hargrove