Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Abstract—This paper presents a sensor-based, networked embedded system, referred to as the Particle computer system. It is comprised of tiny wireless sensor nodes, capable of com...
Christian Decker, Albert Krohn, Michael Beigl, Tob...
The university campus is an interesting application environment for the ubiquitous computing paradigm: a large number of users share a substantial amount of their information need...
Abstract. We argue that the needs of many classes of modern applications, especially those targeted at mobile or wireless computing, demand the services of content-based publish/su...
In this paper, we describe our work in developing an agent based smart house platform using TAOM4E development methodology and the JADE-platform with the Jadex-extension. In order...