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MHCI
2009
Springer
15 years 4 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
IPSN
2005
Springer
15 years 3 months ago
The particle computer system
Abstract—This paper presents a sensor-based, networked embedded system, referred to as the Particle computer system. It is comprised of tiny wireless sensor nodes, capable of com...
Christian Decker, Albert Krohn, Michael Beigl, Tob...
ICDCSW
2003
IEEE
15 years 2 months ago
Entry Points into a Smart Campus Environment - Overview of the ETHOC System
The university campus is an interesting application environment for the ubiquitous computing paradigm: a large number of users share a substantial amount of their information need...
Michael Rohs, Jürgen Bohn
116
Voted
NSF
2001
Springer
225views Computer Vision» more  NSF 2001»
15 years 1 months ago
Content-Based Networking: A New Communication Infrastructure
Abstract. We argue that the needs of many classes of modern applications, especially those targeted at mobile or wireless computing, demand the services of content-based publish/su...
Antonio Carzaniga, Alexander L. Wolf
EATIS
2009
ACM
15 years 22 days ago
Agent based smart house platform with affective control
In this paper, we describe our work in developing an agent based smart house platform using TAOM4E development methodology and the JADE-platform with the Jadex-extension. In order...
Kuderna-Iulian Benta, Amalia Hoszu, Lucia Vacariu,...