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VRST
2004
ACM
16 years 2 days ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
ATAL
2004
Springer
16 years 2 days ago
A Multi-Agent Approach for Peer-to-Peer Based Information Retrieval System
This paper develops and analyzes distributed search techniques for use in a peer-to-peer (P2P) network-based Information Retrieval (IR) system. In the absence of a centralized med...
Haizheng Zhang, W. Bruce Croft, Brian Neil Levine,...
VECPAR
2004
Springer
16 years 12 hour ago
Data Management in Large-Scale P2P Systems
Peer-to-peer (P2P) computing offers new opportunities for building highly distributed data systems. Unlike client-server computing, P2P can operate without central coordination and...
Patrick Valduriez, Esther Pacitti
ICDCSW
2003
IEEE
15 years 12 months ago
MESH Mdl - A Middleware for Self-Organization in Ad Hoc Networks
— The maturing domain of ad hoc networking still holds some major challenges on its way to commercial exploitation. The dynamic and decentralized nature of ad hoc networks calls ...
Klaus Herrmann
ICPP
2003
IEEE
15 years 12 months ago
On Maximizing Lifetime of Multicast Trees in Wireless Ad hoc Networks
This paper presents a distributed algorithm called LREMiT for extending the lifetime of a source-based multicast tree in wireless ad hoc networks (WANET). The lifetime of a multic...
Bin Wang, Sandeep K. S. Gupta