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CDC
2010
IEEE
104views Control Systems» more  CDC 2010»
15 years 3 days ago
Single timescale regularized stochastic approximation schemes for monotone Nash games under uncertainty
Abstract-- In this paper, we consider the distributed computation of equilibria arising in monotone stochastic Nash games over continuous strategy sets. Such games arise in setting...
Jayash Koshal, Angelia Nedic, Uday V. Shanbhag
ESCIENCE
2006
IEEE
15 years 11 months ago
A Synchronous Multimedia Annotation System for Secure Collaboratories
In this paper, we describe the Vannotea system - an application designed to enable collaborating groups to discuss and annotate collections of high quality images, video, audio or...
Ronald Schroeter, Jane Hunter, Jonathon Guerin, Im...
IEEEPACT
2005
IEEE
15 years 10 months ago
A Distributed Control Path Architecture for VLIW Processors
VLIW architectures are popular in embedded systems because they offer high-performance processing at low cost and energy. The major problem with traditional VLIW designs is that t...
Hongtao Zhong, Kevin Fan, Scott A. Mahlke, Michael...
ACMACE
2007
ACM
15 years 9 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
133
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SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 10 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh